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<title>LittleSoundDj - GbcBridge</title>
<link>http://wiki.littlesounddj.com/GbcBridge</link>
<description>History/revisions of LittleSoundDj/GbcBridge</description>
<language>en-us</language>
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<title>2008-07-01 23:06:23</title>
<link>http://wiki.littlesounddj.com/GbcBridge/show?time=2008-07-01+23%3A06%3A23</link>
<description>&lt;div class="pageBefore">&lt;img src="http://wiki.littlesounddj.com/images/z.gif" width="1" height="1" border="0" alt="" style="display:block" align="top" />&lt;/div>&lt;div class="page">
&lt;b>Comparison for &lt;a name=".gbcbridge" href="http://wiki.littlesounddj.com/GbcBridge" class="">/Gbc&amp;nbsp;Bridge&lt;/a> of &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2008-07-01+23%3A06%3A23">2008-07-01 23:06:23&lt;/a> and &lt;a href="http://wiki.littlesounddj.com/GbcBridge">2008-07-01 23:07:38&lt;/a>&lt;/b>&lt;br />
&lt;br />
&lt;b>Additions:&lt;/b>&lt;br />
&lt;div class="additions">It&amp;nbsp;is &lt;a name="pogobridge" href="http://wiki.littlesounddj.com/PogoBridge" class="">Pogo&amp;nbsp;Bridge&lt;/a> in&amp;nbsp;conjunction with the&amp;nbsp;Bridge that causes the&amp;nbsp;64KByte SRAM limit.  However you&amp;nbsp;are correct, there is&amp;nbsp;no current way&amp;nbsp;to&amp;nbsp;overcome it. The&amp;nbsp;best thing to&amp;nbsp;do is&amp;nbsp;have 1 copy of&amp;nbsp;LSDJ followed by&amp;nbsp;three 'no sav&amp;nbsp;data' roms, and&amp;nbsp;then 1 last copy of&amp;nbsp;LSDJ renamed with &lt;a name="hebegb" href="http://wiki.littlesounddj.com/HebeGB" class="">He&amp;nbsp;Be&amp;nbsp;GB&lt;/a>.  The&amp;nbsp;two copies of&amp;nbsp;LSDJ will then get&amp;nbsp;32k of&amp;nbsp;non corrupted sav&amp;nbsp;data.  That means no&amp;nbsp;&lt;span class="missingpage">Load&amp;nbsp;/&amp;nbsp;Save&lt;/span>&lt;a href="http://wiki.littlesounddj.com/Load/Save/edit?add=1" title="Create this page">?&lt;/a>, but&amp;nbsp;one long song on&amp;nbsp;each LSDJ copy.  The&amp;nbsp;benefit is&amp;nbsp;it is&amp;nbsp;super easy to&amp;nbsp;swap Sav&amp;nbsp;data with the&amp;nbsp;F2A, but&amp;nbsp;the drawback is&amp;nbsp;that  it&amp;nbsp;sucks if&amp;nbsp;you want a&amp;nbsp;bunch of&amp;nbsp;songs on&amp;nbsp;a single cart (the original version I&amp;nbsp;bought the&amp;nbsp;F2A).  It&amp;nbsp;is great for&amp;nbsp;making medleys!  / Brett&lt;/div>&lt;br />
&lt;b>Deletions:&lt;/b>&lt;br />
&lt;div class="deletions">It&amp;nbsp;is &lt;a  href="http://wiki.littlesounddj.com/PogoBridge" class="">Pogo&amp;nbsp;Bridge&lt;/a> in&amp;nbsp;conjunction with the&amp;nbsp;Bridge that causes the&amp;nbsp;64KByte SRAM limit.  However you&amp;nbsp;are correct, there is&amp;nbsp;no current way&amp;nbsp;to&amp;nbsp;overcome it. The&amp;nbsp;best thing to&amp;nbsp;do is&amp;nbsp;have 1 copy of&amp;nbsp;LSDJ followed by&amp;nbsp;three 'no sav&amp;nbsp;data' roms, and&amp;nbsp;then 1 last copy of&amp;nbsp;LSDJ renamed with &lt;a  href="http://wiki.littlesounddj.com/HebeGB" class="">He&amp;nbsp;Be&amp;nbsp;GB&lt;/a>.  The&amp;nbsp;two copies of&amp;nbsp;LSDJ will then get&amp;nbsp;32k of&amp;nbsp;non corrupted sav&amp;nbsp;data.  That means no&amp;nbsp;&lt;span class="missingpage">Load&amp;nbsp;/&amp;nbsp;Save&lt;/span>&lt;a href="http://wiki.littlesounddj.com/Load/Save/edit?add=1" title="Create this page">?&lt;/a>, but&amp;nbsp;one long song on&amp;nbsp;each LSDJ copy.  The&amp;nbsp;benefit is&amp;nbsp;it is&amp;nbsp;super easy to&amp;nbsp;swap Sav&amp;nbsp;data with the&amp;nbsp;F2A, but&amp;nbsp;the drawback is&amp;nbsp;that  it&amp;nbsp;sucks if&amp;nbsp;you want a&amp;nbsp;bunch of&amp;nbsp;songs on&amp;nbsp;a single cart (the original version I&amp;nbsp;bought the&amp;nbsp;F2A).  / Brett&lt;/div>&lt;/div>
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<item>
<title>2008-07-01 23:01:55</title>
<link>http://wiki.littlesounddj.com/GbcBridge/show?time=2008-07-01+23%3A01%3A55</link>
<description>&lt;div class="pageBefore">&lt;img src="http://wiki.littlesounddj.com/images/z.gif" width="1" height="1" border="0" alt="" style="display:block" align="top" />&lt;/div>&lt;div class="page">
&lt;b>Comparison for &lt;a  href="http://wiki.littlesounddj.com/GbcBridge" class="">/Gbc&amp;nbsp;Bridge&lt;/a> of &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2008-07-01+23%3A01%3A55">2008-07-01 23:01:55&lt;/a> and &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2008-07-01+23%3A06%3A23">2008-07-01 23:06:23&lt;/a>&lt;/b>&lt;br />
&lt;br />
&lt;b>Additions:&lt;/b>&lt;br />
&lt;div class="additions">It&amp;nbsp;is &lt;a  href="http://wiki.littlesounddj.com/PogoBridge" class="">Pogo&amp;nbsp;Bridge&lt;/a> in&amp;nbsp;conjunction with the&amp;nbsp;Bridge that causes the&amp;nbsp;64KByte SRAM limit.  However you&amp;nbsp;are correct, there is&amp;nbsp;no current way&amp;nbsp;to&amp;nbsp;overcome it. The&amp;nbsp;best thing to&amp;nbsp;do is&amp;nbsp;have 1 copy of&amp;nbsp;LSDJ followed by&amp;nbsp;three 'no sav&amp;nbsp;data' roms, and&amp;nbsp;then 1 last copy of&amp;nbsp;LSDJ renamed with &lt;a  href="http://wiki.littlesounddj.com/HebeGB" class="">He&amp;nbsp;Be&amp;nbsp;GB&lt;/a>.  The&amp;nbsp;two copies of&amp;nbsp;LSDJ will then get&amp;nbsp;32k of&amp;nbsp;non corrupted sav&amp;nbsp;data.  That means no&amp;nbsp;&lt;span class="missingpage">Load&amp;nbsp;/&amp;nbsp;Save&lt;/span>&lt;a href="http://wiki.littlesounddj.com/Load/Save/edit?add=1" title="Create this page">?&lt;/a>, but&amp;nbsp;one long song on&amp;nbsp;each LSDJ copy.  The&amp;nbsp;benefit is&amp;nbsp;it is&amp;nbsp;super easy to&amp;nbsp;swap Sav&amp;nbsp;data with the&amp;nbsp;F2A, but&amp;nbsp;the drawback is&amp;nbsp;that  it&amp;nbsp;sucks if&amp;nbsp;you want a&amp;nbsp;bunch of&amp;nbsp;songs on&amp;nbsp;a single cart (the original version I&amp;nbsp;bought the&amp;nbsp;F2A).  / Brett&lt;/div>&lt;br />
&lt;b>Deletions:&lt;/b>&lt;br />
&lt;div class="deletions">It&amp;nbsp;is &lt;a  href="http://wiki.littlesounddj.com/PogoBridge" class="">Pogo&amp;nbsp;Bridge&lt;/a> in&amp;nbsp;conjunction with the&amp;nbsp;Bridge that causes the&amp;nbsp;64KByte SRAM limit.  However you&amp;nbsp;are correct, there is&amp;nbsp;no current way&amp;nbsp;to&amp;nbsp;overcome it. /Brett&lt;/div>&lt;/div>
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<title>2007-06-16 16:05:43</title>
<link>http://wiki.littlesounddj.com/GbcBridge/show?time=2007-06-16+16%3A05%3A43</link>
<description>&lt;div class="pageBefore">&lt;img src="http://wiki.littlesounddj.com/images/z.gif" width="1" height="1" border="0" alt="" style="display:block" align="top" />&lt;/div>&lt;div class="page">
&lt;b>Comparison for &lt;a  href="http://wiki.littlesounddj.com/GbcBridge" class="">/Gbc&amp;nbsp;Bridge&lt;/a> of &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2007-06-16+16%3A05%3A43">2007-06-16 16:05:43&lt;/a> and &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2008-07-01+23%3A01%3A55">2008-07-01 23:01:55&lt;/a>&lt;/b>&lt;br />
&lt;br />
&lt;b>Additions:&lt;/b>&lt;br />
&lt;div class="additions">It&amp;nbsp;is &lt;a  href="http://wiki.littlesounddj.com/PogoBridge" class="">Pogo&amp;nbsp;Bridge&lt;/a> in&amp;nbsp;conjunction with the&amp;nbsp;Bridge that causes the&amp;nbsp;64KByte SRAM limit.  However you&amp;nbsp;are correct, there is&amp;nbsp;no current way&amp;nbsp;to&amp;nbsp;overcome it. /Brett&lt;/div>&lt;/div>
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<item>
<title>2007-02-21 23:25:08</title>
<link>http://wiki.littlesounddj.com/GbcBridge/show?time=2007-02-21+23%3A25%3A08</link>
<description>&lt;div class="pageBefore">&lt;img src="http://wiki.littlesounddj.com/images/z.gif" width="1" height="1" border="0" alt="" style="display:block" align="top" />&lt;/div>&lt;div class="page">
&lt;b>Comparison for &lt;a  href="http://wiki.littlesounddj.com/GbcBridge" class="">/Gbc&amp;nbsp;Bridge&lt;/a> of &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2007-02-21+23%3A25%3A08">2007-02-21 23:25:08&lt;/a> and &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2007-06-16+16%3A05%3A43">2007-06-16 16:05:43&lt;/a>&lt;/b>&lt;br />
&lt;br />
&lt;b>Additions:&lt;/b>&lt;br />
&lt;div class="additions">Is&amp;nbsp;there any&amp;nbsp;step by&amp;nbsp;step guide for&amp;nbsp;this &lt;a  href="http://wiki.littlesounddj.com/PogoBridge" class="">Pogo&amp;nbsp;Bridge&lt;/a> / GB&amp;nbsp;Bridge / &lt;a name="flash2advance" href="http://wiki.littlesounddj.com/Flash2Advance" class="">Flash&amp;nbsp;2&amp;nbsp;Advance&lt;/a> success?&lt;br />
/maggan&lt;/div>&lt;/div>
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<item>
<title>2006-12-08 20:11:35</title>
<link>http://wiki.littlesounddj.com/GbcBridge/show?time=2006-12-08+20%3A11%3A35</link>
<description>&lt;div class="pageBefore">&lt;img src="http://wiki.littlesounddj.com/images/z.gif" width="1" height="1" border="0" alt="" style="display:block" align="top" />&lt;/div>&lt;div class="page">
&lt;b>Comparison for &lt;a  href="http://wiki.littlesounddj.com/GbcBridge" class="">/Gbc&amp;nbsp;Bridge&lt;/a> of &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2006-12-08+20%3A11%3A35">2006-12-08 20:11:35&lt;/a> and &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2007-02-21+23%3A25%3A08">2007-02-21 23:25:08&lt;/a>&lt;/b>&lt;br />
&lt;br />
&lt;b>Additions:&lt;/b>&lt;br />
&lt;div class="additions">Many people seem to&amp;nbsp;have problems with getting LSDJ to&amp;nbsp;run with the&amp;nbsp;&lt;a  href="http://wiki.littlesounddj.com/Flash2Advance" class="">Flash&amp;nbsp;2&amp;nbsp;Advance&lt;/a> / GB&amp;nbsp;Bridge combo. A&amp;nbsp;friend of&amp;nbsp;mine (Random) reported he&amp;nbsp;was successful when using &lt;a  href="http://wiki.littlesounddj.com/PogoBridge" class="">Pogo&amp;nbsp;Bridge&lt;/a> and&amp;nbsp;also kept a&amp;nbsp;normal GBA&amp;nbsp;game on&amp;nbsp;the cartridge at&amp;nbsp;the same time. / Johan&lt;br />
&lt;strong>Attention&lt;/strong> Be&amp;nbsp;extremely carefull if&amp;nbsp;you decide to&amp;nbsp;buy anything from www.ps2modchip.com or&amp;nbsp;www.chinatoysco.com (same company). They are&amp;nbsp;known for&amp;nbsp;advertising &amp;#147;excessive stock&amp;#148; of&amp;nbsp;items they do&amp;nbsp;not have and&amp;nbsp;for never sending the&amp;nbsp;items unless you&amp;nbsp;manage to&amp;nbsp;get the&amp;nbsp;Hong Kong Police involved. By&amp;nbsp;the way, apparently GBbridge supports only 64MBytes of&amp;nbsp;SRAM causing problems with the&amp;nbsp;versions of&amp;nbsp;LSDJ that use&amp;nbsp;128KBytes of&amp;nbsp;save memory. I&amp;nbsp;wish someone can&amp;nbsp;prove me&amp;nbsp;wrong or&amp;nbsp;have a&amp;nbsp;way of&amp;nbsp;overcoming the&amp;nbsp;64KByte limit. /acrocosm&lt;/div>&lt;br />
&lt;b>Deletions:&lt;/b>&lt;br />
&lt;div class="deletions">Many people seem to&amp;nbsp;have problems with getting LSDJ to&amp;nbsp;run with the&amp;nbsp;&lt;a  href="http://wiki.littlesounddj.com/Flash2Advance" class="">Flash&amp;nbsp;2&amp;nbsp;Advance&lt;/a> / GB&amp;nbsp;Bridge combo. A&amp;nbsp;friend of&amp;nbsp;mine (Random) reported he&amp;nbsp;was successful when using &lt;a  href="http://wiki.littlesounddj.com/PogoBridge" class="">Pogo&amp;nbsp;Bridge&lt;/a> and&amp;nbsp;also kept a&amp;nbsp;normal GBA&amp;nbsp;game on&amp;nbsp;the cartridge at&amp;nbsp;the same time. / Johan&lt;/div>&lt;/div>
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<item>
<title>2006-12-08 20:11:23</title>
<link>http://wiki.littlesounddj.com/GbcBridge/show?time=2006-12-08+20%3A11%3A23</link>
<description>&lt;div class="pageBefore">&lt;img src="http://wiki.littlesounddj.com/images/z.gif" width="1" height="1" border="0" alt="" style="display:block" align="top" />&lt;/div>&lt;div class="page">
&lt;b>Comparison for &lt;a  href="http://wiki.littlesounddj.com/GbcBridge" class="">/Gbc&amp;nbsp;Bridge&lt;/a> of &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2006-12-08+20%3A11%3A23">2006-12-08 20:11:23&lt;/a> and &lt;a href="http://wiki.littlesounddj.com/GbcBridge?time=2006-12-08+20%3A11%3A35">2006-12-08 20:11:35&lt;/a>&lt;/b>&lt;br />
&lt;br />
&lt;b>Additions:&lt;/b>&lt;br />
&lt;div class="additions">Many people seem to&amp;nbsp;have problems with getting LSDJ to&amp;nbsp;run with the&amp;nbsp;&lt;a  href="http://wiki.littlesounddj.com/Flash2Advance" class="">Flash&amp;nbsp;2&amp;nbsp;Advance&lt;/a> / GB&amp;nbsp;Bridge combo. A&amp;nbsp;friend of&amp;nbsp;mine (Random) reported he&amp;nbsp;was successful when using &lt;a  href="http://wiki.littlesounddj.com/PogoBridge" class="">Pogo&amp;nbsp;Bridge&lt;/a> and&amp;nbsp;also kept a&amp;nbsp;normal GBA&amp;nbsp;game on&amp;nbsp;the cartridge at&amp;nbsp;the same time. / Johan&lt;/div>&lt;br />
&lt;b>Deletions:&lt;/b>&lt;br />
&lt;div class="deletions">Many people seem to&amp;nbsp;have problems with getting LSDJ to&amp;nbsp;run with the&amp;nbsp;&lt;span class="missingpage">Flash&amp;nbsp;2&amp;nbsp;Advance&amp;nbsp;/&amp;nbsp;GB&lt;/span>&lt;a href="http://wiki.littlesounddj.com/Flash2Advance/GB/edit?add=1" title="Create this page">?&lt;/a> Bridge combo. A&amp;nbsp;friend of&amp;nbsp;mine (Random) reported he&amp;nbsp;was successful when using &lt;a  href="http://wiki.littlesounddj.com/PogoBridge" class="">Pogo&amp;nbsp;Bridge&lt;/a> and&amp;nbsp;also kept a&amp;nbsp;normal GBA&amp;nbsp;game on&amp;nbsp;the cartridge at&amp;nbsp;the same time. / Johan&lt;/div>&lt;/div>
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